Beta 1.87 patchnotes

March 25

1. MAIN FEATURES

2. COMBAT

3. CLASSES

Balance adjustments have been made to certain classes, though without major mechanical changes. Additional balancing is planned for a future beta, focusing on the Eniripsa, Eliotrope, Ouginak, and Rogue classes. Damage values are for characters level 200.

3.1. Cra

3.2. Enutrof

3.2. Sadida

3.3. Foggernaut

3.4. Xelor

Changes have been made to the Xelor class as part of a broader balancing effort. The class's damage output and burst potential have been reduced. While more in-depth adjustments may be considered in a future update, we believe that first refining numerical values will better highlight areas that need further improvement.

4. MONSTERS

5. ITEMS

6. WORLD

7. INTERFACE

8. MISCELLANEOUS


Ankama Intervention 1

[Siu] - Ankama staff - March 26, 2025, 18:12:26

Hello,

Thanks for your feedback. We'll be looking at some of our changes to tweak or even cancel them.

However, the spirit of the general power reductions linked to sublimations or Xelor spells, for example, will be kept.

The idea is indeed to nerf it, and we believe that Xelor will remain a class quite on par with the others.

Here are a few changes we can already tell you for the next Beta (there will be more):

I understand that some of the feedback expresses concern about the length of post-update fights. It is true that a global power reduction for most comps is to be expected with this update.

That's why, to accompany the power reduction on sublimations and certain classes, we're going to reduce the HP of monsters and bosses above a certain level (let's say 170, we're still in the process of studying this). This would be a progressively greater reduction, and it should be implemented with update 1.87. The idea is not to halve every mob's HP, but to have a tangible reduction (at least 10%).

This will allow us to maintain effective classes even after the nerfs, but also to boost all the game's classes by making fights more accessible.

In conclusion, this will be a first step in narrowing the gap between highly optimized players and those still progressing.

We understand that the efficiency of your classes is an important part of your gaming experience. We'll continue to make moves in this direction if necessary.

Thank you again for your feedback. I'm glad you were all constructive and thorough with your analysis. I really support having this kind of feedback, it's great reading this even though we can't always fully agree on everything.

See you soon for the next Beta updates !

Siu.


March 28

1. CLASSES

Damage values are for characters level 200.

1.1. Cra

1.2. Enutrof

1.3. Huppermage

1.4. Iop

1.5. Rogue

1.6. Sadida

1.7. Sram

1.8. Foggernaut

1.9. Xelor

1.10. Masqueraider

1.11. Sublimations

2. COMBAT

These changes are not yet implemented in Beta, but we're sharing them to gather feedback.

Stasis Dungeons

Reduction of Monster and Boss HP

3. INTERFACE

Quests & Achievements

Cosmetics

Other


April 2

1. CLASSES

Damage values are for characters level 200.

1.1. General

1.2. Cra

1.3. Ecaflip

1.4. Eliotrope

1.5. Eniripsa

1.6. Enutrof

1.7. Huppermage

1.8. Ouginak

1.9. Rogue

1.10. Sadida

1.11. Foggernaut

1.12. Xelor

2. COMBAT

3. WORLD

4. INTERFACE


Ankama Intervention 2

[Siu] - Ankama staff - April 09, 2025, 14:43:15

Thank you all for your feedback. We've been working on some final class tweaks for update 1.87 :

Cra

Innate

Spells

Passives


Eliotrope


Eniripsa


Osamodas


Ouginak


Sadida


Foggernaut

We know that it can be hard to think about written changes without testing them in Beta. We thank you again for your feedback, we will keep track your feedback regarding this subject on this thread.

We still don't know if it will be necessary to make a new Beta version with these changes.

Thank you very much for reading and have a good day !

Siu